// Persistence Of Vision Ray Tracer Scene Description File // ------------------------------------------------------- // File: @(#)tutorial05.pov // Desciption: mechanics simulation tutorial scene 5 // Creation Date: $ 07 Oct 2002, 12:38:51 $ // Last modified: $ 12 Mar 2005, 13:55:34 $ // Author: chris_hormann@gmx.de // Requirements: IsoCSG library: http://www.tu-bs.de/~y0013390/pov/ic/ // // // -w320 -h240 +a0.3 -j +kff50 #version unofficial megapov 1.2; #include "mechsim.inc" #include "iso_csg.inc" #declare fn_Env= IC_Merge2( IC_Plane(z, 0), IC_Box(<-1.5, -0.6, -1.0>, <1.5, 0.6, 0.5>) ) global_settings { assumed_gamma 1.0 mechsim { gravity <0, 0, -9.81> method 3 environment { function { fn_Env(x, y, z) } stiffness 110000 damping 10000 friction 0.1, 1.001 method 1 } time 1/30 accuracy 1e-8, 1e-7 #if (frame_number=1) topology { MechSim_Generate_Block( <0, 0, 0>, 0.07, 1500, 14000, 1600, true, <-0.5, -2.75, 1.0>, <0.5, 2.75, 2.0>, <3, 12, 3>, No_Trans, 3 ) save_file "tut05.dat" } #else topology { load_file "tut05.dat" save_file "tut05.dat" } #end } } // ---------------------------------------- camera { location <-6.0, -16.0, 3.0>*0.5 up z sky z look_at <0.0, 0.0, 0.4> angle 30 } light_source { <2000, -3000, 2700> color rgb <1.7, 1.5, 1.2> } sky_sphere { pigment { gradient z color_map { [0.0 rgb <0.6,0.7,1.0>] [0.2 rgb <0.2,0.3,0.9>] } } } // ---------------------------------------- #declare T_Env= texture { pigment { color rgb 1.5 } finish { ambient 0.05 diffuse 0.6 } } union { plane { z, 0 } box { <-1.5, -0.6, -1.0>, <1.5, 0.6, 0.5> } texture { T_Env } } // ---------------------------------------- MechSim_Show_All_Objects(-1, false, -1, "")