// Persistence Of Vision Ray Tracer Scene Description File // ------------------------------------------------------- // File: @(#)tutorial01.pov // Desciption: mechanics simulation tutorial scene 1 // Creation Date: $ 07 Oct 2002, 12:38:51 $ // Last modified: $ 23 Feb 2005, 21:02:26 $ // Author: chris_hormann@gmx.de // // // -w320 -h240 +a0.3 #version 3.5; global_settings { assumed_gamma 1.0 } // ---------------------------------------- camera { location <-6.0, -16.0, 1.6>*0.6 up z sky z look_at <0.0, 0.0, 0.2> angle 30 } light_source { <2000, -3000, 2700> color rgb <1.7, 1.5, 1.2> } sky_sphere { pigment { gradient z color_map { [0.0 rgb <0.6,0.7,1.0>] [0.2 rgb <0.2,0.3,0.9>] } } } // ---------------------------------------- #declare T_Env= texture { pigment { color rgb 1.5 } finish { ambient 0.05 diffuse 0.6 } } plane { z, 0 texture { T_Env } } // ----------------------------------------