A
- accuracy
- Reference, Mechanics simulation, adaptive time stepping
 
- adaptive
- Reference, Adaptive radiosity pretrace, Adaptive radiosity pretrace
- Reference, Radiosity adaptive error_bound, Adaptive radiosity error_bound
 
- akima_spline
- Reference, Splines, akima spline
- Reference, Type checking, Type checking
 
- aoi
- Reference, Angle of incidence, Angle of incidence
 
- array
- Reference, Spline accessed like array, Spline accessed like array
- Reference, Type checking, Type checking
 
- attach
- Reference, Mechanics simulation, Attaching masses
 
B
- basic_x_spline
- Reference, Splines, basic x spline
- Reference, Type checking, Type checking
 
- bicubic
- Reference, Bicubic interpolation for images, Bicubic interpolation for images
 
- bicubic_patch
- Reference, Type checking, Type checking
 
- blob
- Reference, Type checking, Type checking
 
- bounding
- Reference, Bounding used in inside test, Bounding used in inside tests
- Reference, Mechanics simulation, bounding
 
- box
- Reference, Fur, Fur
- Reference, Type checking, Type checking
 
- Brightness_Contrast
- Include files, tone_mapping.inc, The Brightness_Contrast() macro
 
C
- camera
- Reference, Type checking, Type checking
 
- camera_view
- Reference, camera_view pigment, New camera_view pigment
 
- Clip_Colors
- Include files, tone_mapping.inc, The Clip_Colors() macro
 
- clock_delta
- Reference, Built-in tokens, Additional tokens in function syntax
 
- clock_on
- Reference, Built-in tokens, Additional tokens in function syntax
 
- collision
- Reference, Mechanics simulation, The collision settings
 
- color
- Reference, Glow, Glow
- Reference, Type checking, Type checking
 
- color_map
- Reference, Type checking, Type checking
 
- cone
- Reference, Fur, Fur
- Reference, Type checking, Type checking
 
- connection
- Reference, Mechanics simulation, Connections
 
- connection_count
- Reference, Mechanics simulation, Accessing simulation data
 
- cubic
- Reference, Type checking, Type checking
 
- cubic_spline
- Reference, Type checking, Type checking
 
- cylinder
- Reference, Fur, Fur
- Reference, Type checking, Type checking
 
D
- damping
- Reference, Mechanics simulation, The environment properties, The collision settings
 
- density
- Reference, Type checking, Type checking
 
- density_map
- Reference, Type checking, Type checking
 
- difference
- Reference, Type checking, Type checking
 
- diffuse
- Reference, Fur, Fur
 
- dimension_size
- Reference, Dimensions of vectors, Dimensions of vectors
- Reference, Spline accessed like array, Spline accessed like array
 
- disc
- Reference, Type checking, Type checking
 
- displace
- Reference, Displace warp, Displace warp for patterns
 
E
- end_time
- Reference, Mechanics simulation, simulation stepping
 
- environment
- Reference, Mechanics simulation, The environments
 
- environment map
- Reference, HDR image type, HDR (High Dynamic Range) image type
 
- error_bound
- Reference, Radiosity adaptive error_bound, Adaptive radiosity error_bound
 
- exposure
- Reference, Film exposure simulation, Film exposure simulation
 
- exposure_gain
- Reference, Film exposure simulation, Film exposure simulation
 
- extended_x_spline
- Reference, Splines, extended x spline
- Reference, Type checking, Type checking
 
F
- face
- Reference, Mechanics simulation, Faces
 
- face_count
- Reference, Mechanics simulation, Accessing simulation data
 
- fade_power
- Reference, Glow, Glow
 
- falloff
- Reference, Fur, Fur
 
- false
- Reference, Built-in tokens, Additional tokens in function syntax
 
- field
- Reference, Mechanics simulation, Field forces
 
- Film_Exposure
- Include files, tone_mapping.inc, The Film_Exposure() macro
 
- Film_Exposure_Invert
- Include files, tone_mapping.inc, The Film_Exposure_Invert() macro
 
- final_clock
- Reference, Built-in tokens, Additional tokens in function syntax
 
- final_frame
- Reference, Built-in tokens, Additional tokens in function syntax
 
- finish
- Reference, Type checking, Type checking
 
- fisheye
- Reference, Type checking, Type checking
 
- fixed
- Reference, Mechanics simulation, global fixation
 
- float
- Reference, Type checking, Type checking
 
- fn_Stress_CM
- Include files, mechsim.inc, general aspects
 
- fog
- Reference, Type checking, Type checking
 
- force
- Reference, Fur, Fur
 
- frame_number
- Reference, Built-in tokens, Additional tokens in function syntax
 
- frame_step
- Reference, Animation options, Frame_Step
- Reference, frame_step built-in token, frame_step key-word
 
- frequency
- Reference, Fur, Fur
 
- friction
- Reference, Mechanics simulation, The environment properties, The collision settings
 
- function
- Reference, Type checking, Type checking
 
- f_triangle
- Reference, Internal functions, f_triangle
 
G
- Gamma_Correct
- Include files, tone_mapping.inc, The Gamma_Correct() macro
 
- general_x_spline
- Reference, Splines, general x spline
- Reference, Type checking, Type checking
 
- gravity
- Reference, Mechanics simulation, gravity
 
- group
- Reference, Mechanics simulation, grouping elements
 
H
- hdr
- Reference, HDR image output, HDR (High Dynamic Range) image output
- Reference, HDR image type, HDR (High Dynamic Range) image type
 
- hdri
- Reference, HDR image type, HDR (High Dynamic Range) image type
 
- height_field
- Reference, Type checking, Type checking
 
- high dynamic range
- Reference, HDR image output, HDR (High Dynamic Range) image output
- Reference, HDR image type, HDR (High Dynamic Range) image type
 
- h_align_center
- Reference, Text enhancements, Text enhancements
 
- h_align_left
- Reference, Text enhancements, Text enhancements
 
- h_align_right
- Reference, Text enhancements, Text enhancements
 
I
- image_height
- Reference, Built-in tokens, Additional tokens in function syntax
- Reference, Sizes of images, Sizes of images
 
- image_width
- Reference, Built-in tokens, Additional tokens in function syntax
- Reference, Sizes of images, Sizes of images
 
- initial_clock
- Reference, Built-in tokens, Additional tokens in function syntax
 
- initial_frame
- Reference, Built-in tokens, Additional tokens in function syntax
 
- interaction
- Reference, Mechanics simulation, Mass interaction
 
- interior
- Reference, Type checking, Type checking
 
- intersection
- Reference, Type checking, Type checking
 
- is
- Reference, Type checking, Type checking
 
- isosurface
- Reference, Type checking, Type checking
 
L
- lathe
- Reference, Type checking, Type checking
 
- light_source
- Reference, Type checking, Type checking
 
- linear_spline
- Reference, Type checking, Type checking
 
- listed
- Reference, Listed pattern, Listed pattern
 
- load_file
- Reference, Mechanics simulation, saving and loading topology data, The simulation data file format
 
- location
- Reference, Glow, Glow
 
M
- mass
- Reference, Mechanics simulation, Point masses
 
- mass_count
- Reference, Mechanics simulation, Accessing simulation data
 
- material
- Reference, Type checking, Type checking
 
- max_trace_level
- Reference, area light max_trace_level, Area Light max_trace_level
 
- mechsim
- Reference, Mechanics simulation, The simulation settings, Accessing simulation data
 
- MECHSIM_COLLISION_ALL
- Include files, mechsim.inc, constants
 
- MECHSIM_COLLISION_BOUNDING_AUTO
- Include files, mechsim.inc, constants
 
- MECHSIM_COLLISION_BOUNDING_BOX
- Include files, mechsim.inc, constants
 
- MECHSIM_COLLISION_BOUNDING_HASH
- Include files, mechsim.inc, constants
 
- MECHSIM_COLLISION_BOUNDING_NO
- Include files, mechsim.inc, constants
 
- MECHSIM_COLLISION_GROUP
- Include files, mechsim.inc, constants
 
- MECHSIM_COLLISION_NONE
- Include files, mechsim.inc, constants
 
- MECHSIM_ENV_METHOD_FORCE
- Include files, mechsim.inc, constants
 
- MECHSIM_ENV_METHOD_IMPACT
- Include files, mechsim.inc, constants
 
- MechSim_Generate_Block
- Include files, mechsim.inc, MechSim_Generate_Block()
 
- MechSim_Generate_Block_VE
- Include files, mechsim.inc, MechSim_Generate_Block_VE()
 
- MechSim_Generate_Box
- Include files, mechsim.inc, MechSim_Generate_Box()
 
- MechSim_Generate_Box_VE
- Include files, mechsim.inc, MechSim_Generate_Box_VE()
 
- MechSim_Generate_Grid
- Include files, mechsim.inc, MechSim_Generate_Grid()
 
- MechSim_Generate_Grid_Fn
- Include files, mechsim.inc, MechSim_Generate_Grid_Fn()
 
- MechSim_Generate_Grid_Fn_VE
- Include files, mechsim.inc, MechSim_Generate_Grid_Fn_VE()
 
- MechSim_Generate_Grid_Std
- Include files, mechsim.inc, MechSim_Generate_Grid_Std()
 
- MechSim_Generate_Grid_Std_VE
- Include files, mechsim.inc, MechSim_Generate_Grid_Std_VE()
 
- MechSim_Generate_Grid_VE
- Include files, mechsim.inc, MechSim_Generate_Grid_VE()
 
- MechSim_Generate_Line
- Include files, mechsim.inc, MechSim_Generate_Line()
 
- MechSim_Generate_Line_Std
- Include files, mechsim.inc, MechSim_Generate_Line_Std()
 
- MechSim_Generate_Patch
- Include files, mechsim.inc, MechSim_Generate_Patch()
 
- MechSim_Generate_Patch_Std
- Include files, mechsim.inc, MechSim_Generate_Patch_Std()
 
- MechSim_Generate_Patch_VE
- Include files, mechsim.inc, MechSim_Generate_Patch_VE()
 
- MechSim_Generate_Sphere
- Include files, mechsim.inc, MechSim_Generate_Sphere()
 
- MECHSIM_METHOD_EULER
- Include files, mechsim.inc, constants
 
- MECHSIM_METHOD_GRADIENT
- Include files, mechsim.inc, constants
 
- MECHSIM_METHOD_HEUN
- Include files, mechsim.inc, constants
 
- MECHSIM_METHOD_RUNGE_KUTTA4
- Include files, mechsim.inc, constants
 
- MechSim_Show_All_Default
- Include files, mechsim.inc, MechSim_Show_All_Default()
 
- MechSim_Show_All_Objects
- Include files, mechsim.inc, MechSim_Show_All_Objects()
 
- MechSim_Show_Con
- Include files, mechsim.inc, MechSim_Show_Con()
 
- MechSim_Show_Con_VE
- Include files, mechsim.inc, MechSim_Show_Con_VE()
 
- MechSim_Show_Grid
- Include files, mechsim.inc, MechSim_Show_Grid()
 
- MechSim_Show_Objects
- Include files, mechsim.inc, MechSim_Show_Objects()
 
- MechSim_Show_Patch
- Include files, mechsim.inc, MechSim_Show_Patch()
 
- MechSim_Show_Sphere
- Include files, mechsim.inc, MechSim_Show_Sphere()
 
- media
- Reference, Type checking, Type checking
 
- merge
- Reference, Type checking, Type checking
 
- mesh
- Reference, Type checking, Type checking
 
- mesh2
- Reference, Type checking, Type checking
 
- message
- Reference, Isosurface, Control of max gradient message
 
- method
- Reference, Mechanics simulation, method, The environment calculation method
 
- motion_blur
- Reference, Motion blur, Motion blur
 
- MSim_File_Decimals
- Include files, mechsim.inc, general aspects
 
- MSIM_INCLUDE_VERSION
- Include files, mechsim.inc, general aspects
 
- MSim_Test_Render
- Include files, mechsim.inc, general aspects
 
- MSim_Tex_C
- Include files, mechsim.inc, general aspects
 
- MSim_Tex_Mesh
- Include files, mechsim.inc, general aspects
 
- MSim_Tex_N
- Include files, mechsim.inc, general aspects
 
N
- natural_spline
- Reference, Type checking, Type checking
 
- no
- Reference, Built-in tokens, Additional tokens in function syntax
 
- noise pigment
- Reference, Noise pigment, Noise pigment
 
- normal
- Reference, Transforms, Normal modifier, The normal modifier for transforms
- Reference, Type checking, Type checking
 
- normal_map
- Reference, Type checking, Type checking
 
- No_Attach
- Include files, mechsim.inc, general aspects
 
- No_Fixed
- Include files, mechsim.inc, general aspects
 
- No_Force
- Include files, mechsim.inc, general aspects
 
- No_Trans
- Include files, mechsim.inc, general aspects
 
- nth_root
- Reference, Polynomial solver, Polynomial solver in parser
 
- n_roots
- Reference, Polynomial solver, Polynomial solver in parser
 
O
- object
- Reference, Type checking, Type checking
 
- off
- Reference, Built-in tokens, Additional tokens in function syntax
 
- omnimax
- Reference, Type checking, Type checking
 
- on
- Reference, Built-in tokens, Additional tokens in function syntax
 
- orthographic
- Reference, Type checking, Type checking
 
- output
- Reference, camera_view pigment, New camera_view pigment
 
- output_filename
- Reference, Filename with frame number, Filename with frame number
 
P
- panoramic
- Reference, Type checking, Type checking
 
- parametric
- Reference, Type checking, Type checking
 
- perspective
- Reference, Type checking, Type checking
 
- pigment
- Reference, Fur, Fur
- Reference, Type checking, Type checking
 
- pigment_map
- Reference, Type checking, Type checking
 
- plane
- Reference, Fur, Fur
- Reference, Type checking, Type checking
 
- poly
- Reference, Type checking, Type checking
 
- polygon
- Reference, Type checking, Type checking
 
- pretrace
- Reference, Adaptive radiosity pretrace, Adaptive radiosity pretrace
 
- prism
- Reference, Type checking, Type checking
 
- projection_pattern
- Reference, Projection pattern, Projection pattern
 
R
- radiosity
- Reference, Adaptive radiosity pretrace, Adaptive radiosity pretrace
- Reference, Additional radiosity statistics, Additional radiosity statistics
- Reference, Radiosity adaptive error_bound, Adaptive radiosity error_bound
- Reference, Radiosity cache, Cache file
- Reference, Radiosity sampling, Custom radiosity sampling directions
- Reference, Radiosity sampling randomization, Randomized radiosity sampling directions
- Reference, Radiosity visualizations, Radiosity visualizations
 
- radius
- Reference, Glow, Glow
 
- rainbow
- Reference, Type checking, Type checking
 
- randomize
- Reference, Radiosity sampling randomization, Randomized radiosity sampling directions
 
- ratio
- Reference, Fur, Fur
 
- reflection
- Reference, Fur, Fur
 
- reflection_exponent
- Reference, Fur, Fur
 
S
- samples
- Reference, Radiosity sampling, Custom radiosity sampling directions
 
- save_file
- Reference, Mechanics simulation, saving and loading topology data, The simulation data file format
 
- scattering
- Reference, Fur, Fur
 
- show_low_count
- Reference, Radiosity visualizations, Radiosity visualizations
 
- show_samples
- Reference, Radiosity visualizations, Radiosity visualizations
 
- size
- Reference, Glow, Glow
 
- sky_sphere
- Reference, Type checking, Type checking
 
- slope_map
- Reference, Type checking, Type checking
 
- smooth_triangle
- Reference, Fur, Fur
- Reference, Type checking, Type checking
 
- sor
- Reference, Type checking, Type checking
 
- sor_spline
- Reference, Splines, spline follows sor
- Reference, Type checking, Type checking
 
- source
- The POV-Ray source code, Sources
 
- source files
- The POV-Ray source structure, Understanding the POV-Ray source structure
 
- sphere
- Reference, Fur, Fur
- Reference, Type checking, Type checking
 
- sphere_sweep
- Reference, Type checking, Type checking
 
- spherical
- Reference, Type checking, Type checking
 
- spline
- Reference, akima_spline, akima spline
- Reference, basic_x_spline, basic x spline
- Reference, extended_x_spline, extended x spline
- Reference, general_x_spline, general x spline
- Reference, SOR_spline, spline follows sor
- Reference, Spline accessed like array, Spline accessed like array
- Reference, tcb_spline, tcb spline
- Reference, Type checking, Type checking
 
- start_time
- Reference, Mechanics simulation, simulation stepping
 
- statistics
- Reference, Additional radiosity statistics, Additional radiosity statistics
 
- step_count
- Reference, Mechanics simulation, simulation stepping
 
- stiffness
- Reference, Mechanics simulation, The environment properties, The collision settings
 
- string
- Reference, Type checking, Type checking
 
- structure
- Reference, Fur, Fur
 
- superellipsoid
- Reference, Type checking, Type checking
 
T
- tcb_spline
- Reference, Splines, tcb spline
- Reference, Type checking, Type checking
 
- text
- Reference, Type checking, Type checking
 
- texture
- Reference, Type checking, Type checking
 
- texture_map
- Reference, Type checking, Type checking
 
- time
- Reference, Mechanics simulation, simulation stepping
 
- time_step
- Reference, Mechanics simulation, simulation stepping
 
- tone_mapping
- Reference, Custom tone mapping function, Custom tone mapping function
 
- topology
- Reference, Mechanics simulation, The topology
 
- torus
- Reference, Fur, Fur
- Reference, Type checking, Type checking
 
- transform
- Reference, Transforms, Normal modifier, The normal modifier for transforms
- Reference, Type checking, Type checking
 
- triangle
- Reference, Type checking, Type checking
 
- true
- Reference, Built-in tokens, Additional tokens in function syntax
 
- type
- Reference, Displace warp, Displace warp for patterns
- Reference, Glow, Glow
- Reference, Motion blur, Motion blur
 
- Type_Of
- Include files, mp_types.inc, The Type_Of(Id) macro
 
- Type_Of_Camera
- Include files, mp_types.inc, The Type_Of_Camera(Id) macro
 
- Type_Of_Object
- Include files, mp_types.inc, The Type_Of_Object(Id) macro
 
- Type_Of_Spline
- Include files, mp_types.inc, The Type_Of_Spline(Id) macro
 
V
- vector
- Reference, Type checking, Type checking
 
- Vector_Function
- Include files, mechsim.inc, The Vector_Function() macro
 
- version
- Reference, Built-in tokens, Additional tokens in function syntax
 
- v_align_bottom
- Reference, Text enhancements, Text enhancements
 
- v_align_center
- Reference, Text enhancements, Text enhancements
 
- v_align_top
- Reference, Text enhancements, Text enhancements
 
W
- waves
- Reference, Fur, Fur