// Persistence of Vision Ray Tracer Scene Description File // File: tutorial08.pov // Desc: mechanics simulation tutorial scene 8 // Date: October 2002 // Auth: Christoph Hormann // Requirements: IsoCSG library: http://www.tu-bs.de/~y0013390/pov/ic/ // // // Render instructions: // -------------------- // // first render as still to generate simulation data: // // -w320 -h240 // // then render as animation: // // -w320 -h240 +a0.3 -j +kff70 #version unofficial megapov 1.0; #include "mechsim.inc" #include "iso_csg.inc" #declare fn_Env= IC_Merge3( IC_Plane(z, 0), IC_Cylinder(-z, z*1.5, 0.3), IC_Sphere(z*1.5, 0.6) ) #declare Trans1 = transform { translate -25*<0.055, 0.055, 0> translate 2.2*z } global_settings { assumed_gamma 1.0 mechsim { gravity -4.5*z method 4 environment { function { fn_Env(x, y, z) } stiffness 60000 method 1 } #if (clock_on) step_count 800 time_step (1/30)/4000 topology { load_file "tut08.dat" save_file "tut08.dat" } #else step_count 0 topology { MechSim_Generate_Patch_Std(<0, 0, 0>, 0.03, 8000, 10000, 0, true, <0.055, 0.055>, <50, 50>, Trans1, 2) save_file "tut08.dat" } #end } } // ---------------------------------------- camera { location <-6.0, -16.0, 7.0>*0.6 up z sky z look_at <0.0, 0.0, 1.0> angle 30 } light_source { <2000, -3000, 2700> color rgb <1.7, 1.5, 1.2> } sky_sphere { pigment { gradient z color_map { [0.0 rgb <0.6,0.7,1.0>] [0.2 rgb <0.2,0.3,0.9>] } } } // ---------------------------------------- #declare T_Env= texture { pigment { color rgb 1.5 } finish { ambient 0.05 diffuse 0.6 } } union { plane { z, 0 } cylinder { -z, z*1.5, 0.3 } sphere { z*1.5, 0.6 } texture { T_Env } } // ---------------------------------------- #declare Obj1=MechSim_Show_Patch(0, 50, 50, true, true, -1, "") object { Obj1 texture { uv_mapping pigment { checker color rgb <0.9, 0.2, 0.1> color rgb <0.1, 0.1, 0.2> scale 0.075 } finish { ambient 0.04 diffuse 0.6 specular 0.35 reflection 0.15 } } }