// Persistence of Vision Ray Tracer Scene Description File // File: tutorial05.pov // Desc: mechanics simulation tutorial scene 5 // Date: October 2002 // Auth: Christoph Hormann // Requirements: IsoCSG library: http://www.tu-bs.de/~y0013390/pov/ic/ // // // Render instructions: // -------------------- // // first render as still to generate simulation data: // // -w320 -h240 // // then render as animation: // // -w320 -h240 +a0.3 -j +kff50 #version unofficial megapov 1.0; #include "mechsim.inc" #include "iso_csg.inc" #declare fn_Env= IC_Merge2( IC_Plane(z, 0), IC_Box(<-1.5, -0.6, -1.0>, <1.5, 0.6, 0.5>) ) #declare Trans1 = transform { translate <-0.5, -6*0.4, 1.0> } global_settings { assumed_gamma 1.0 mechsim { gravity <0, 0, -9.81> method 1 environment { function { fn_Env(x, y, z) } stiffness 90000 damping 10000 friction 0.1, 1.001 method 1 } #if (clock_on) step_count 800 time_step (1/30)/800 topology { load_file "tut05.dat" save_file "tut05.dat" } #else step_count 0 topology { MechSim_Generate_Grid_Std(<0, 0, 0>, 0.07, 25000, 22000, 2000, true, <0.4,0.4,0.4>, <3, 12, 3>, Trans1, 3) save_file "tut05.dat" } #end } } // ---------------------------------------- camera { location <-6.0, -16.0, 3.0>*0.5 up z sky z look_at <0.0, 0.0, 0.4> angle 30 } light_source { <2000, -3000, 2700> color rgb <1.7, 1.5, 1.2> } sky_sphere { pigment { gradient z color_map { [0.0 rgb <0.6,0.7,1.0>] [0.2 rgb <0.2,0.3,0.9>] } } } // ---------------------------------------- #declare T_Env= texture { pigment { color rgb 1.5 } finish { ambient 0.05 diffuse 0.6 } } union { plane { z, 0 } box { <-1.5, -0.6, -1.0>, <1.5, 0.6, 0.5> } texture { T_Env } } // ---------------------------------------- MechSim_Show_All_Objects(-1, false, -1, "")