// Persistence of Vision Ray Tracer Scene Description File // File: tutorial04.pov // Desc: mechanics simulation tutorial scene 4 // Date: October 2002 // Auth: Christoph Hormann // // // Render instructions: // -------------------- // // first render as still to generate simulation data: // // -w320 -h240 // // then render as animation: // // -w320 -h240 +a0.3 -j +kff100 #version unofficial megapov 1.0; #include "mechsim.inc" global_settings { assumed_gamma 1.0 mechsim { gravity <0, 0, -9.81> method 1 #if (clock_on) step_count 800 time_step (1/30)/800 topology { load_file "tut04.dat" save_file "tut04.dat" } #else step_count 0 topology { mass { <0, 0, 2.4>, <0, 0, 0>, 0.1 density 5000 fixed on } mass { <1, 0, 2.4>, <0, 0, 0>, 0.1 density 5000 } mass { <2, 0, 2.4>, <0, 0, 0.6>, 0.15 density 5000 } connection { 0, 1 stiffness 50000 damping 2000 } connection { 1, 2 stiffness 50000 damping 2000 } save_file "tut04.dat" } #end } } // ---------------------------------------- camera { location <-6.0, -16.0, 1.7>*0.6 up z sky z look_at <0.0, 0.0, 0.7> angle 30 } light_source { <2000, -3000, 2700> color rgb <1.7, 1.5, 1.2> } sky_sphere { pigment { gradient z color_map { [0.0 rgb <0.6,0.7,1.0>] [0.2 rgb <0.2,0.3,0.9>] } } } // ---------------------------------------- #declare T_Env= texture { pigment { color rgb 1.5 } finish { ambient 0.05 diffuse 0.6 } } plane { z, 0 texture { T_Env } } // ---------------------------------------- MechSim_Show_All_Objects(-1, false, -1, "")