Index

Symbols

#set
Reference, Language directive, Set directive
+STP
Reference, Animation options, Frame_Step

A

akima_spline
Reference, Splines, akima spline
Reference, Type checking, Type checking
aoi
Reference, Angle of incidence, Angle of incidence
array
Reference, Spline accessed like array, Spline accessed like array
Reference, Type checking, Type checking
attach
Reference, Mechanics simulation, Attaching masses

B

basic_x_spline
Reference, Splines, basic x spline
Reference, Type checking, Type checking
bicubic_patch
Reference, Type checking, Type checking
blob
Reference, Type checking, Type checking
bounding
Reference, Bounding used in inside test, Bounding used in inside tests
Reference, Mechanics simulation, bounding
box
Reference, Fur, Fur
Reference, Type checking, Type checking

C

camera
Reference, Type checking, Type checking
camera_view
Reference, camera_view pigment, New camera_view pigment
clock_delta
Reference, Built-in tokens, Additional tokens in function syntax
clock_on
Reference, Built-in tokens, Additional tokens in function syntax
collision
Reference, Mechanics simulation, The collision settings
color
Reference, Glow, Glow
Reference, Type checking, Type checking
color_map
Reference, Type checking, Type checking
cone
Reference, Fur, Fur
Reference, Type checking, Type checking
connection
Reference, Mechanics simulation, The topology items
connection_count
Reference, Mechanics simulation, Accessing simulation data
cubic
Reference, Type checking, Type checking
cubic_spline
Reference, Type checking, Type checking
cylinder
Reference, Fur, Fur
Reference, Type checking, Type checking

D

damping
Reference, Mechanics simulation, The environment properties, The collision settings
density
Reference, Type checking, Type checking
density_map
Reference, Type checking, Type checking
difference
Reference, Type checking, Type checking
diffuse
Reference, Fur, Fur
dimension_size
Reference, Dimensions of vectors, Dimensions of vectors
Reference, Spline accessed like array, Spline accessed like array
disc
Reference, Type checking, Type checking
displace
Reference, Displace warp, Displace warp for patterns

E

end_time
Reference, Mechanics simulation, simulation stepping
environment
Reference, Mechanics simulation, The environments
environment map
Reference, HDR image type, HDR (High Dynamic Range) image type
exposure
Reference, Film exposure simulation, Film exposure simulation
exposure_gain
Reference, Film exposure simulation, Film exposure simulation
extended_x_spline
Reference, Splines, extended x spline
Reference, Type checking, Type checking

F

face
Reference, Mechanics simulation, The topology items
face_count
Reference, Mechanics simulation, Accessing simulation data
fade_power
Reference, Glow, Glow
falloff
Reference, Fur, Fur
false
Reference, Built-in tokens, Additional tokens in function syntax
field
Reference, Mechanics simulation, Field forces
final_clock
Reference, Built-in tokens, Additional tokens in function syntax
final_frame
Reference, Built-in tokens, Additional tokens in function syntax
finish
Reference, Type checking, Type checking
fisheye
Reference, Type checking, Type checking
float
Reference, Type checking, Type checking
fog
Reference, Type checking, Type checking
force
Reference, Fur, Fur
frame_number
Reference, Built-in tokens, Additional tokens in function syntax
frame_step
Reference, Animation options, Frame_Step
Reference, frame_step built-in token, frame_step key-word
frequency
Reference, Fur, Fur
friction
Reference, Mechanics simulation, The environment properties, The collision settings
function
Reference, Type checking, Type checking
f_triangle
Reference, Internal functions, f_triangle

G

general_x_spline
Reference, Splines, general x spline
Reference, Type checking, Type checking
gravity
Reference, Mechanics simulation, gravity
group
Reference, Mechanics simulation, grouping elements

H

hdr
Reference, HDR image output, HDR (High Dynamic Range) image output
Reference, HDR image type, HDR (High Dynamic Range) image type
hdri
Reference, HDR image type, HDR (High Dynamic Range) image type
height_field
Reference, Type checking, Type checking
high dynamic range
Reference, HDR image output, HDR (High Dynamic Range) image output
Reference, HDR image type, HDR (High Dynamic Range) image type
h_align_center
Reference, Text enhancements, Text enhancements
h_align_left
Reference, Text enhancements, Text enhancements
h_align_right
Reference, Text enhancements, Text enhancements

I

image_height
Reference, Built-in tokens, Additional tokens in function syntax
Reference, Sizes of images, Sizes of images
image_width
Reference, Built-in tokens, Additional tokens in function syntax
Reference, Sizes of images, Sizes of images
initial_clock
Reference, Built-in tokens, Additional tokens in function syntax
initial_frame
Reference, Built-in tokens, Additional tokens in function syntax
interaction
Reference, Mechanics simulation, Mass interaction
interior
Reference, Type checking, Type checking
intersection
Reference, Type checking, Type checking
is
Reference, Type checking, Type checking
isosurface
Reference, Type checking, Type checking

J

julia_fractal
Reference, Type checking, Type checking

L

lathe
Reference, Type checking, Type checking
light_source
Reference, Type checking, Type checking
linear_spline
Reference, Type checking, Type checking
listed
Reference, Listed pattern, Listed pattern
load_file
Reference, Mechanics simulation, saving and loading topology data, The simulation data file format
location
Reference, Glow, Glow

M

mass
Reference, Mechanics simulation, The topology items
mass_count
Reference, Mechanics simulation, Accessing simulation data
material
Reference, Type checking, Type checking
mechsim
Reference, Mechanics simulation, The simulation settings, Accessing simulation data
MechSim_Generate_Box
Include files, mechsim.inc, MechSim_Generate_Box()
MechSim_Generate_Grid
Include files, mechsim.inc, MechSim_Generate_Grid()
MechSim_Generate_Grid_Fn
Include files, mechsim.inc, MechSim_Generate_Grid_Fn()
MechSim_Generate_Grid_Std
Include files, mechsim.inc, MechSim_Generate_Grid_Std()
MechSim_Generate_Line
Include files, mechsim.inc, MechSim_Generate_Line()
MechSim_Generate_Line_Std
Include files, mechsim.inc, MechSim_Generate_Line_Std()
MechSim_Generate_Patch
Include files, mechsim.inc, MechSim_Generate_Patch()
MechSim_Generate_Patch_Std
Include files, mechsim.inc, MechSim_Generate_Patch_Std()
MechSim_Generate_Sphere
Include files, mechsim.inc, MechSim_Generate_Sphere()
MechSim_Show_All_Objects
Include files, mechsim.inc, MechSim_Show_All_Objects()
MechSim_Show_Grid
Include files, mechsim.inc, MechSim_Show_Grid()
MechSim_Show_Objects
Include files, mechsim.inc, MechSim_Show_Objects()
MechSim_Show_Patch
Include files, mechsim.inc, MechSim_Show_Patch()
MechSim_Show_Sphere
Include files, mechsim.inc, MechSim_Show_Sphere()
media
Reference, Type checking, Type checking
merge
Reference, Type checking, Type checking
mesh
Reference, Type checking, Type checking
mesh2
Reference, Type checking, Type checking
message
Reference, Isosurface, Control of max gradient message
method
Reference, Mechanics simulation, method, The environment calculation method
motion_blur
Reference, Motion blur, Motion blur

N

natural_spline
Reference, Type checking, Type checking
no
Reference, Built-in tokens, Additional tokens in function syntax
noise pigment
Reference, Noise pigment, Noise pigment
normal
Reference, Transforms, Normal modifier, The normal modifier for transforms
Reference, Type checking, Type checking
normal_map
Reference, Type checking, Type checking
nth_root
Reference, Polynomial solver, Polynomial solver in parser
n_roots
Reference, Polynomial solver, Polynomial solver in parser

O

object
Reference, Type checking, Type checking
off
Reference, Built-in tokens, Additional tokens in function syntax
omnimax
Reference, Type checking, Type checking
on
Reference, Built-in tokens, Additional tokens in function syntax
orthographic
Reference, Type checking, Type checking
output
Reference, camera_view pigment, New camera_view pigment
output_filename
Reference, Filename with frame number, Filename with frame number

P

panoramic
Reference, Type checking, Type checking
parametric
Reference, Type checking, Type checking
perspective
Reference, Type checking, Type checking
pigment
Reference, Fur, Fur
Reference, Type checking, Type checking
pigment_map
Reference, Type checking, Type checking
plane
Reference, Fur, Fur
Reference, Type checking, Type checking
poly
Reference, Type checking, Type checking
polygon
Reference, Type checking, Type checking
prism
Reference, Type checking, Type checking
projection_pattern
Reference, Projection pattern, Projection pattern

Q

quadratic_spline
Reference, Type checking, Type checking
quadric
Reference, Type checking, Type checking
quartic
Reference, Type checking, Type checking

R

radiosity
Reference, cache, Cache file
Reference, sampling, Custom radiosity sampling directions
radius
Reference, Glow, Glow
rainbow
Reference, Type checking, Type checking
ratio
Reference, Fur, Fur
reflection
Reference, Fur, Fur
reflection_exponent
Reference, Fur, Fur

S

save_file
Reference, Mechanics simulation, saving and loading topology data, The simulation data file format
scattering
Reference, Fur, Fur
size
Reference, Glow, Glow
sky_sphere
Reference, Type checking, Type checking
slope_map
Reference, Type checking, Type checking
smooth_triangle
Reference, Fur, Fur
Reference, Type checking, Type checking
sor
Reference, Type checking, Type checking
sor_spline
Reference, Splines, spline follows sor
Reference, Type checking, Type checking
source
The POV-Ray source code, Sources
source files
The POV-Ray source structure, Understanding the POV-Ray source structure
sphere
Reference, Fur, Fur
Reference, Type checking, Type checking
sphere_sweep
Reference, Type checking, Type checking
spherical
Reference, Type checking, Type checking
spline
Reference, akima_spline, akima spline
Reference, basic_x_spline, basic x spline
Reference, extended_x_spline, extended x spline
Reference, general_x_spline, general x spline
Reference, SOR_spline, spline follows sor
Reference, Spline accessed like array, Spline accessed like array
Reference, tcb_spline, tcb spline
Reference, Type checking, Type checking
start_time
Reference, Mechanics simulation, simulation stepping
step_count
Reference, Mechanics simulation, simulation stepping
stiffness
Reference, Mechanics simulation, The environment properties, The collision settings
string
Reference, Type checking, Type checking
structure
Reference, Fur, Fur
superellipsoid
Reference, Type checking, Type checking

T

tcb_spline
Reference, Splines, tcb spline
Reference, Type checking, Type checking
text
Reference, Type checking, Type checking
texture
Reference, Type checking, Type checking
texture_map
Reference, Type checking, Type checking
time
Reference, Mechanics simulation, simulation stepping
time_step
Reference, Mechanics simulation, simulation stepping
topology
Reference, Mechanics simulation, The topology
torus
Reference, Fur, Fur
Reference, Type checking, Type checking
transform
Reference, Transforms, Normal modifier, The normal modifier for transforms
Reference, Type checking, Type checking
triangle
Reference, Type checking, Type checking
true
Reference, Built-in tokens, Additional tokens in function syntax
type
Reference, Displace warp, Displace warp for patterns
Reference, Glow, Glow
Reference, Motion blur, Motion blur
Type_Of
Include files, mp_types.inc, The Type_Of(Id) macro
Type_Of_Camera
Include files, mp_types.inc, The Type_Of_Camera(Id) macro
Type_Of_Object
Include files, mp_types.inc, The Type_Of_Object(Id) macro
Type_Of_Spline
Include files, mp_types.inc, The Type_Of_Spline(Id) macro

U

ultra_wide_angle
Reference, Type checking, Type checking
union
Reference, Type checking, Type checking
user_defined
Reference, Type checking, Type checking
Reference, user_defined camera type, user_defined camera type

V

vector
Reference, Type checking, Type checking
version
Reference, Built-in tokens, Additional tokens in function syntax
v_align_bottom
Reference, Text enhancements, Text enhancements
v_align_center
Reference, Text enhancements, Text enhancements
v_align_top
Reference, Text enhancements, Text enhancements

W

waves
Reference, Fur, Fur

Y

yes
Reference, Built-in tokens, Additional tokens in function syntax