A
- akima_spline
- Reference, Splines, akima spline
- Reference, Type checking, Type checking
- aoi
- Reference, Angle of incidence, Angle of incidence
- array
- Reference, Spline accessed like array, Spline accessed like array
- Reference, Type checking, Type checking
- attach
- Reference, Mechanics simulation, Attaching masses
B
- basic_x_spline
- Reference, Splines, basic x spline
- Reference, Type checking, Type checking
- bicubic_patch
- Reference, Type checking, Type checking
- blob
- Reference, Type checking, Type checking
- bounding
- Reference, Bounding used in inside test, Bounding used in inside tests
- Reference, Mechanics simulation, bounding
- box
- Reference, Fur, Fur
- Reference, Type checking, Type checking
C
- camera
- Reference, Type checking, Type checking
- camera_view
- Reference, camera_view pigment, New camera_view pigment
- clock_delta
- Reference, Built-in tokens, Additional tokens in function syntax
- clock_on
- Reference, Built-in tokens, Additional tokens in function syntax
- collision
- Reference, Mechanics simulation, The collision settings
- color
- Reference, Glow, Glow
- Reference, Type checking, Type checking
- color_map
- Reference, Type checking, Type checking
- cone
- Reference, Fur, Fur
- Reference, Type checking, Type checking
- connection
- Reference, Mechanics simulation, The topology items
- connection_count
- Reference, Mechanics simulation, Accessing simulation data
- cubic
- Reference, Type checking, Type checking
- cubic_spline
- Reference, Type checking, Type checking
- cylinder
- Reference, Fur, Fur
- Reference, Type checking, Type checking
D
- damping
- Reference, Mechanics simulation, The environment properties, The collision settings
- density
- Reference, Type checking, Type checking
- density_map
- Reference, Type checking, Type checking
- difference
- Reference, Type checking, Type checking
- diffuse
- Reference, Fur, Fur
- dimension_size
- Reference, Dimensions of vectors, Dimensions of vectors
- Reference, Spline accessed like array, Spline accessed like array
- disc
- Reference, Type checking, Type checking
- displace
- Reference, Displace warp, Displace warp for patterns
E
- end_time
- Reference, Mechanics simulation, simulation stepping
- environment
- Reference, Mechanics simulation, The environments
- environment map
- Reference, HDR image type, HDR (High Dynamic Range) image type
- exposure
- Reference, Film exposure simulation, Film exposure simulation
- exposure_gain
- Reference, Film exposure simulation, Film exposure simulation
- extended_x_spline
- Reference, Splines, extended x spline
- Reference, Type checking, Type checking
F
- face
- Reference, Mechanics simulation, The topology items
- face_count
- Reference, Mechanics simulation, Accessing simulation data
- fade_power
- Reference, Glow, Glow
- falloff
- Reference, Fur, Fur
- false
- Reference, Built-in tokens, Additional tokens in function syntax
- field
- Reference, Mechanics simulation, Field forces
- final_clock
- Reference, Built-in tokens, Additional tokens in function syntax
- final_frame
- Reference, Built-in tokens, Additional tokens in function syntax
- finish
- Reference, Type checking, Type checking
- fisheye
- Reference, Type checking, Type checking
- float
- Reference, Type checking, Type checking
- fog
- Reference, Type checking, Type checking
- force
- Reference, Fur, Fur
- frame_number
- Reference, Built-in tokens, Additional tokens in function syntax
- frame_step
- Reference, Animation options, Frame_Step
- Reference, frame_step built-in token, frame_step key-word
- frequency
- Reference, Fur, Fur
- friction
- Reference, Mechanics simulation, The environment properties, The collision settings
- function
- Reference, Type checking, Type checking
- f_triangle
- Reference, Internal functions, f_triangle
H
- hdr
- Reference, HDR image output, HDR (High Dynamic Range) image output
- Reference, HDR image type, HDR (High Dynamic Range) image type
- hdri
- Reference, HDR image type, HDR (High Dynamic Range) image type
- height_field
- Reference, Type checking, Type checking
- high dynamic range
- Reference, HDR image output, HDR (High Dynamic Range) image output
- Reference, HDR image type, HDR (High Dynamic Range) image type
- h_align_center
- Reference, Text enhancements, Text enhancements
- h_align_left
- Reference, Text enhancements, Text enhancements
- h_align_right
- Reference, Text enhancements, Text enhancements
I
- image_height
- Reference, Built-in tokens, Additional tokens in function syntax
- Reference, Sizes of images, Sizes of images
- image_width
- Reference, Built-in tokens, Additional tokens in function syntax
- Reference, Sizes of images, Sizes of images
- initial_clock
- Reference, Built-in tokens, Additional tokens in function syntax
- initial_frame
- Reference, Built-in tokens, Additional tokens in function syntax
- interaction
- Reference, Mechanics simulation, Mass interaction
- interior
- Reference, Type checking, Type checking
- intersection
- Reference, Type checking, Type checking
- is
- Reference, Type checking, Type checking
- isosurface
- Reference, Type checking, Type checking
L
- lathe
- Reference, Type checking, Type checking
- light_source
- Reference, Type checking, Type checking
- linear_spline
- Reference, Type checking, Type checking
- listed
- Reference, Listed pattern, Listed pattern
- load_file
- Reference, Mechanics simulation, saving and loading topology data, The simulation data file format
- location
- Reference, Glow, Glow
M
- mass
- Reference, Mechanics simulation, The topology items
- mass_count
- Reference, Mechanics simulation, Accessing simulation data
- material
- Reference, Type checking, Type checking
- mechsim
- Reference, Mechanics simulation, The simulation settings, Accessing simulation data
- MechSim_Generate_Box
- Include files, mechsim.inc, MechSim_Generate_Box()
- MechSim_Generate_Grid
- Include files, mechsim.inc, MechSim_Generate_Grid()
- MechSim_Generate_Grid_Fn
- Include files, mechsim.inc, MechSim_Generate_Grid_Fn()
- MechSim_Generate_Grid_Std
- Include files, mechsim.inc, MechSim_Generate_Grid_Std()
- MechSim_Generate_Line
- Include files, mechsim.inc, MechSim_Generate_Line()
- MechSim_Generate_Line_Std
- Include files, mechsim.inc, MechSim_Generate_Line_Std()
- MechSim_Generate_Patch
- Include files, mechsim.inc, MechSim_Generate_Patch()
- MechSim_Generate_Patch_Std
- Include files, mechsim.inc, MechSim_Generate_Patch_Std()
- MechSim_Generate_Sphere
- Include files, mechsim.inc, MechSim_Generate_Sphere()
- MechSim_Show_All_Objects
- Include files, mechsim.inc, MechSim_Show_All_Objects()
- MechSim_Show_Grid
- Include files, mechsim.inc, MechSim_Show_Grid()
- MechSim_Show_Objects
- Include files, mechsim.inc, MechSim_Show_Objects()
- MechSim_Show_Patch
- Include files, mechsim.inc, MechSim_Show_Patch()
- MechSim_Show_Sphere
- Include files, mechsim.inc, MechSim_Show_Sphere()
- media
- Reference, Type checking, Type checking
- merge
- Reference, Type checking, Type checking
- mesh
- Reference, Type checking, Type checking
- mesh2
- Reference, Type checking, Type checking
- message
- Reference, Isosurface, Control of max gradient message
- method
- Reference, Mechanics simulation, method, The environment calculation method
- motion_blur
- Reference, Motion blur, Motion blur
N
- natural_spline
- Reference, Type checking, Type checking
- no
- Reference, Built-in tokens, Additional tokens in function syntax
- noise pigment
- Reference, Noise pigment, Noise pigment
- normal
- Reference, Transforms, Normal modifier, The normal modifier for transforms
- Reference, Type checking, Type checking
- normal_map
- Reference, Type checking, Type checking
- nth_root
- Reference, Polynomial solver, Polynomial solver in parser
- n_roots
- Reference, Polynomial solver, Polynomial solver in parser
O
- object
- Reference, Type checking, Type checking
- off
- Reference, Built-in tokens, Additional tokens in function syntax
- omnimax
- Reference, Type checking, Type checking
- on
- Reference, Built-in tokens, Additional tokens in function syntax
- orthographic
- Reference, Type checking, Type checking
- output
- Reference, camera_view pigment, New camera_view pigment
- output_filename
- Reference, Filename with frame number, Filename with frame number
P
- panoramic
- Reference, Type checking, Type checking
- parametric
- Reference, Type checking, Type checking
- perspective
- Reference, Type checking, Type checking
- pigment
- Reference, Fur, Fur
- Reference, Type checking, Type checking
- pigment_map
- Reference, Type checking, Type checking
- plane
- Reference, Fur, Fur
- Reference, Type checking, Type checking
- poly
- Reference, Type checking, Type checking
- polygon
- Reference, Type checking, Type checking
- prism
- Reference, Type checking, Type checking
- projection_pattern
- Reference, Projection pattern, Projection pattern
R
- radiosity
- Reference, cache, Cache file
- Reference, sampling, Custom radiosity sampling directions
- radius
- Reference, Glow, Glow
- rainbow
- Reference, Type checking, Type checking
- ratio
- Reference, Fur, Fur
- reflection
- Reference, Fur, Fur
- reflection_exponent
- Reference, Fur, Fur
S
- save_file
- Reference, Mechanics simulation, saving and loading topology data, The simulation data file format
- scattering
- Reference, Fur, Fur
- size
- Reference, Glow, Glow
- sky_sphere
- Reference, Type checking, Type checking
- slope_map
- Reference, Type checking, Type checking
- smooth_triangle
- Reference, Fur, Fur
- Reference, Type checking, Type checking
- sor
- Reference, Type checking, Type checking
- sor_spline
- Reference, Splines, spline follows sor
- Reference, Type checking, Type checking
- source
- The POV-Ray source code, Sources
- source files
- The POV-Ray source structure, Understanding the POV-Ray source structure
- sphere
- Reference, Fur, Fur
- Reference, Type checking, Type checking
- sphere_sweep
- Reference, Type checking, Type checking
- spherical
- Reference, Type checking, Type checking
- spline
- Reference, akima_spline, akima spline
- Reference, basic_x_spline, basic x spline
- Reference, extended_x_spline, extended x spline
- Reference, general_x_spline, general x spline
- Reference, SOR_spline, spline follows sor
- Reference, Spline accessed like array, Spline accessed like array
- Reference, tcb_spline, tcb spline
- Reference, Type checking, Type checking
- start_time
- Reference, Mechanics simulation, simulation stepping
- step_count
- Reference, Mechanics simulation, simulation stepping
- stiffness
- Reference, Mechanics simulation, The environment properties, The collision settings
- string
- Reference, Type checking, Type checking
- structure
- Reference, Fur, Fur
- superellipsoid
- Reference, Type checking, Type checking
T
- tcb_spline
- Reference, Splines, tcb spline
- Reference, Type checking, Type checking
- text
- Reference, Type checking, Type checking
- texture
- Reference, Type checking, Type checking
- texture_map
- Reference, Type checking, Type checking
- time
- Reference, Mechanics simulation, simulation stepping
- time_step
- Reference, Mechanics simulation, simulation stepping
- topology
- Reference, Mechanics simulation, The topology
- torus
- Reference, Fur, Fur
- Reference, Type checking, Type checking
- transform
- Reference, Transforms, Normal modifier, The normal modifier for transforms
- Reference, Type checking, Type checking
- triangle
- Reference, Type checking, Type checking
- true
- Reference, Built-in tokens, Additional tokens in function syntax
- type
- Reference, Displace warp, Displace warp for patterns
- Reference, Glow, Glow
- Reference, Motion blur, Motion blur
- Type_Of
- Include files, mp_types.inc, The Type_Of(Id) macro
- Type_Of_Camera
- Include files, mp_types.inc, The Type_Of_Camera(Id) macro
- Type_Of_Object
- Include files, mp_types.inc, The Type_Of_Object(Id) macro
- Type_Of_Spline
- Include files, mp_types.inc, The Type_Of_Spline(Id) macro
V
- vector
- Reference, Type checking, Type checking
- version
- Reference, Built-in tokens, Additional tokens in function syntax
- v_align_bottom
- Reference, Text enhancements, Text enhancements
- v_align_center
- Reference, Text enhancements, Text enhancements
- v_align_top
- Reference, Text enhancements, Text enhancements
W
- waves
- Reference, Fur, Fur