// Persistence Of Vision Ray Tracer Scene Description File // ------------------------------------------------------- // File: @(#)test_motion.pov // Description: motion blur example // Features demonstrated: motion_blur // Creation Date: $ 14 Jun 2004, 16:29:12 $ // Last modified: $ 14 Jun 2004, 22:37:06 $ // Author: Yvo Smellenbergh // // -w320 -h240 +a0.3 #version unofficial MegaPov 1.1; camera { location <0.0, 0.5, -5.0> direction 1.5*z right 4/3*x look_at <0.0, 0.0, 0.0> } light_source { 0*x // light's position (translated below) color red 1.0 green 1.0 blue 1.0 // light's color translate <-30, 30, -30> } global_settings { assumed_gamma 1.0 ambient_light rgb <0.5, 0.5, 0.5> charset utf8 motion_blur 15,0.5016 } box { <-0.5, -0.5, -0.5>, <0.5, 0.5, 0.5> material { texture{ pigment { brick rgb <0.8, 0.8, 0.8>, rgb <1.0, 0.0, 0.0> brick_size <8.0, 3.0, 4.5> mortar 0.5 turbulence <0.05, 0.05, 0.0> } finish { ambient 1.0 } } scale <0.002, 0.002, 1.0> } scale <10, 10, 1> translate <1000, 0.0, 0.0> } background { rgb <0.093294, 0.543038, 0.615915> } motion_blur{ type 1 union{ sphere { 0.0, 1} box{-1,1 scale .5 translate 1*y} texture {pigment {radial frequency 8} finish{specular 1}} } scale .6 //translate x*clock translate y*clock translate x*-1.2 } motion_blur{ type 0 union{ sphere { 0.0, 1} box{-1,1 scale .5 translate 1*y} texture {pigment {radial frequency 8} finish{specular 1}} } scale .6 scale 1+clock } motion_blur{ type 1 union{ sphere { 0.0, 1} box{-1,1 scale .5 translate 1*y} texture {pigment {radial frequency 8} finish{specular 1}} } scale .6 //translate x*clock translate -y*clock translate x*1.2 }