// Persistence Of Vision Ray Tracer Scene Description File // ------------------------------------------------------- // File: @(#)dispwarp.pov // Description: Demo scene for the displace warp // Features demonstrated: Displacement warp // Creation Date: $ 26 Sep 2000, 15:58:20 $ // Last modified: $ 15 Jun 2004, 00:38:53 $ // Author: René Smellenbergh // // @@ The displace warp distorts a pattern by moving each point by the value of the color vector of the // @@ displacing pigment at that point. The displacing pigment isn't used for colors, but for vectors. // @@ The rgb values are used for xyz values for translating each point of the pattern being warped. // // -w320 -h240 +a0.3 #version unofficial megapov 1.1; camera { location <0.0, 0.0, -5> up y*image_height right x*image_width look_at <0.0, 0.0, 0.0> angle 40 } light_source { <1500, 3000, -8000> rgb 1.0 } light_source { <0, 0, -5> rgb 0.5 shadowless } //fill light //********* Left box with a hexagon pattern, displaced by a spiral pattern ********* box { <-0.5, -0.5, -0.5>, <0.5, 0.5, 0.5> texture { pigment { hexagon rgb <0.090196, 0.400000, 0.764706>, rgb <0.972549, 0.254902, 0.200000>, rgb <0.956863, 0.870588, 0.533333> scale 0.1 ramp_wave warp { displace { spiral2 3 color_map { [ 0.0 rgb 0 ] [ 1.0 rgb 1 ] } scale 2 turbulence <0.2, 0.0, 0.0> } } translate x*-0.3 } } rotate <-20, -35, 0> translate <-0.8, 0, -0.5> } //********* Right box with a hexagon pattern, displaced by a spiral pattern ********* // same as left box, but with a different wave_type box { <-0.5, -0.5, -0.5>, <0.5, 0.5, 0.5> texture { pigment { hexagon rgb <0.090196, 0.400000, 0.764706>, rgb <0.972549, 0.254902, 0.200000>, rgb <0.956863, 0.870588, 0.533333> scale 0.1 poly_wave 0.001 warp { displace { spiral2 3 color_map { [ 0.0 rgb 0 ] [ 1.0 rgb 1 ] } scale 2 turbulence <0.2, 0.0, 0.0> } } translate x*-0.3 } } rotate <-20, 35, 0> translate <0.8, 0, -0.5> } //************** Bottom with a gradient x pattern displaced by bumps and agate patterns ********* disc { 0, <0.0, 1, 0>, 10 texture { pigment { gradient x color_map { [ 0.000 rgb <0.951934, 0.887221, 0.690501>*1.2 ] [ 1.000 rgb <0.403525, 0.287846, 0.091951>*2 ] } frequency 5 scallop_wave warp { displace { bumps color_map { [ 0.0 rgb 0] [ 1.0 rgb 0.5 ] } cubic_wave } } warp { displace { agate color_map { [ 0.0 rgb 0.0] [ 0.8 rgb 0.7 ] [ 1.0 rgb 0.3 ]} scale 0.05 poly_wave 0.05 } } } } rotate x*-5 translate <0, -0.5, 0> } //***************** Sky, using a displace_map to further change the gradient pattern ******* sky_sphere { pigment { gradient y color_map { [ 0.0 rgb <0.626993, 0.792508, 0.862654> ] [ 1 rgb <0.006622, 0.368414, 0.696941> ] } scale 0.1 warp { turbulence 0.3} warp { displace { onion color_map { [ 0.0 rgb 0] [ 1.0 rgb 0.8 ] } poly_wave 0.01 } } } }