// Persistence Of Vision Ray Tracer Scene Description File // ------------------------------------------------------- // File: @(#)cube.pov // Description: mechanics simulation sample scene // Features demonstrated: mechsim // Creation Date: $ 14 Aug 2002, 16:55:14 $ // Last modified: $ 30 Apr 2005, 12:01:00 $ // Author: Christoph Hormann // // @@ Simple cube topology // // -w320 -h240 +a0.3 -j +kff40 #version unofficial megapov 1.2; #include "mechsim.inc" // ---------------------------------------- #declare fn_Env = function { min(z, x+2) } #declare Trans1 = transform { rotate 40*z rotate 19*y rotate -30*z translate 1.3*z } // ---------------------------------------- global_settings { max_trace_level 10 assumed_gamma 1 mechsim { gravity <0, 0, -9.81> method 2 environment { function { fn_Env(x, y, z) } stiffness 240000 damping 50000 } collision { off } #if (file_exists("cube.dat") & (frame_number!=1)) step_count 250 time_step (1/30)/250 topology { load_file "cube.dat" save_file "cube.dat" } #else step_count 0 topology { MechSim_Generate_Grid_Std(<0, 0, 0>, 0.1, 25000, 12000, 3500, false, <0.7, 0.7, 0.7>, <4, 4, 4>, Trans1, 4) save_file "cube.dat" } #end } } // ---------------------------------------- MechSim_Show_All_Default() // ---------------------------------------- camera { location <8, -8, 5> direction y sky z up z right (4/3)*x look_at <0, 2, 1> angle 30 } light_source { <3.2, -0.3, 1.8>*100000 color rgb <1.6, 1.5, 1.0> } sky_sphere { pigment { gradient z color_map { [0.00 rgb <0.8,0.9,1.0>] [0.10 rgb <0.6,0.7,1.0>] [0.25 rgb <0.2,0.3,0.8>] } } } box { <-3, -3, -10>, <-2, 4, 1.8> texture { pigment { color rgb 1 } finish { ambient 0.05 diffuse 0.45 } } } plane { z, 0 texture { pigment { color rgb 1 } finish { ambient 0.05 diffuse 0.45 } } }