// Persistence Of Vision Ray Tracer Scene Description File // ------------------------------------------------------- // File: @(#)area_light_refl.pov // Desciption: demo scene for area light max_trace_level patch // Features demonstrated: area light max_trace_level // Creation Date: $ 13 Jun 2004, 14:28:44 $ // Last modified: $ 20 May 2005, 14:43:17 $ // Author: Christoph Hormann // // @@ This scene shows how the area light max_trace_level patch // @@ can be used to speed up renders of scenes using area lights // @@ and reflection. // // -w320 -h240 +a0.3 +kff2 #version unofficial megapov 1.2; // ---------------------------------------- // Variant 1: normal // Variant 2: no alrea light in reflection #if (!clock_on) #debug "This scene should be rendered as an animation with 2 frames\n" #debug "to render all variants of the patch demonstration.\n" #end #declare Variant=frame_number; // ---------------------------------------- global_settings { max_trace_level 10 assumed_gamma 1 } camera { location <6, -12, 2.8> direction y sky z up z right (4/3)*x look_at <0, 0, 0.4> angle 50 } light_source { <5, 0.5, 2>*500 color rgb <2.0, 1.5, 1.0>*1.8 area_light 500*z 500*y 9,9 jitter adaptive 1 circular orient #if (Variant>1) max_trace_level 1 #end } sky_sphere { pigment { gradient z color_map { [0.0 rgb <0.7,0.8,1.0>] [0.3 rgb <0.0,0.1,0.8>] } } } #declare Tex_Metal= texture { pigment { rgbt <0.2, 0.2, 0.3, 0.5> } finish { diffuse 0.22 ambient 0 reflection { 0.4, 1.0 fresnel on metallic on } conserve_energy specular 0.4 roughness 0.03 } normal { bozo 0.4 scale 0.1 } } #declare Tex_Obj= texture { pigment { color rgb <1.0,0.8,0.5> } finish { ambient 0 diffuse 0.65 specular 0.16 } } #declare Tex_Obj2= texture { pigment { color rgb <1.0,0.8,0.5> } finish { ambient 0 diffuse 0.3 } } plane { z, 0 texture { Tex_Metal } interior { ior 1.3 fade_color <0.2, 0.3, 0.35> fade_distance 3 fade_power 1001 } } plane { z, -6 texture { Tex_Obj2 } } box { <-1, -4, -6.1>, <-0.8, 4, 4> texture { Tex_Obj } } julia_fractal { <-0.13,0.41,-0.61,0.25> quaternion cube max_iteration 9 precision 150 texture { Tex_Obj } scale 1.6 rotate 90*z translate <2, 0, 2> }